Bar height shows percentile rank vs all single-event performances since RLCS 24

All stats are per 5:00.

GP - Games Played; SP - Seconds Played

xG - Expected Goals

Boost Steals only count big boost pads.

A team gains possession after two consecutive hits by that team's players.

IP Touch - Hit made by player while their team has possession. Touches / TO uses IP Touches.

Turnover - Player has the last hit of a possession (excluding possession-ending shots and goals)

Recovery - Player has the first hit of a possession

Block - Player has an out-of-possession hit that does not start a possession for the player's team

Pass - A hit that results in a hit by a different player on the same team

Dribble - Two or more consecutive hits by the same player

A pass/dribble is Progressive when the end location is 25% closer to the opposition goal than the start location.