Bar height shows percentile rank vs all single-event performances since RLCS 24
All stats are per 5:00.
GP - Games Played; SP - Seconds Played
xG - Expected Goals
Boost Steals only count big boost pads.
A team gains possession after two consecutive hits by that team's players.
IP Touch - Hit made by player while their team has possession. Touches / TO uses IP Touches.
Turnover - Player has the last hit of a possession (excluding possession-ending shots and goals)
Recovery - Player has the first hit of a possession
Block - Player has an out-of-possession hit that does not start a possession for the player's team
Pass - A hit that results in a hit by a different player on the same team
Dribble - Two or more consecutive hits by the same player
A pass/dribble is Progressive when the end location is 25% closer to the opposition goal than the start location.